by Nmn » Thu Jun 02, 2005 1:27 pm
Graf Zahl wrote:Nmn wrote:I just want Polymost and Build-style handling of sprites. With flat sprites, a mapper could fake 3dness with great ease.
If we get there why not go the whole step and do real 3D structures. If you can solve one the other isn't much of a problem anymore. I'd rather not see yet another hack introduced.
AFAIK that would be hard because of the Zdoom renderer. I'm aiming at thigns that wouldn't cause trouble with implementation, like rewriting something from scratch. Correct me if I'm wrong here about the renderer
And custom decorate weapons full support. I don't care about anything else
And Strife dialog support, inventory support, more code pointers etc. It's all there and just waiting...
Actually, given the current moment and my abilities I only care about Decorate weapons. Dialogs with multiple choices and inventory could be done via ACS.
[quote="Graf Zahl"][quote="Nmn"]I just want Polymost and Build-style handling of sprites. With flat sprites, a mapper could fake 3dness with great ease.
[/quote]
If we get there why not go the whole step and do real 3D structures. If you can solve one the other isn't much of a problem anymore. I'd rather not see yet another hack introduced.[/quote]
AFAIK that would be hard because of the Zdoom renderer. I'm aiming at thigns that wouldn't cause trouble with implementation, like rewriting something from scratch. Correct me if I'm wrong here about the renderer :?
[quote]
[quote]
And custom decorate weapons full support. I don't care about anything else :)[/quote]
And Strife dialog support, inventory support, more code pointers etc. It's all there and just waiting...[/quote]
Actually, given the current moment and my abilities I only care about Decorate weapons. Dialogs with multiple choices and inventory could be done via ACS.