by Talonos » Tue Jun 28, 2005 6:40 pm
The last part, the part in the quotes, specifies the color. It's in hexedecimal, so 10 = 16 and FF = 255, if that makes any sense. You might have a file in your zdoom directory called colors.txt (It came with one version or another
) that lists a lot of good colors, but you'll have to convert to hexidecimal yourself.
killingblair, the second argument appears to be the xshift. Make it positive (10 or so) to make it shoot from the right, and -10 to make it shoot from the left. Tweak the value so it looks like it's coming out of the gun.
I'm intrested in the fourth argument; the one that says none. I think that that has to do with the spiral thing on the outside, because when I use it like I have in the example above, I just get the little particle trail too. I guess I've figured out everything but that one, but I don't think I can figure out the last one without trying strings at random, and I'm really bad at guessing things at random.
The last part, the part in the quotes, specifies the color. It's in hexedecimal, so 10 = 16 and FF = 255, if that makes any sense. You might have a file in your zdoom directory called colors.txt (It came with one version or another :? ) that lists a lot of good colors, but you'll have to convert to hexidecimal yourself.
killingblair, the second argument appears to be the xshift. Make it positive (10 or so) to make it shoot from the right, and -10 to make it shoot from the left. Tweak the value so it looks like it's coming out of the gun.
I'm intrested in the fourth argument; the one that says none. I think that that has to do with the spiral thing on the outside, because when I use it like I have in the example above, I just get the little particle trail too. I guess I've figured out everything but that one, but I don't think I can figure out the last one without trying strings at random, and I'm really bad at guessing things at random.