Player property jump height

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Expand view Topic review: Player property jump height

by Grubber » Sat Jun 11, 2005 2:53 am

by Daniel » Wed Jun 01, 2005 10:34 am

So you can use a jumping height for each level?

I also suggest to people in Doom Legacy to turn the jumping height to a Cvar (Legacy variable), is this the case here?

by The Ultimate DooMer » Wed Jun 01, 2005 10:31 am

:D

by Graf Zahl » Tue May 31, 2005 3:25 pm

Sure. It's a minor thing.

by The Ultimate DooMer » Tue May 31, 2005 3:15 pm

Now we've got unofficial builds being made, can this feature be implemented? :)

by Graf Zahl » Fri May 13, 2005 4:14 pm

I know but with 'property' I mean how it is stored internally.

by The Ultimate DooMer » Fri May 13, 2005 3:56 pm

I meant the player speed not the jump speed :p

by Graf Zahl » Fri May 13, 2005 3:01 pm

The only problem right now is that the jump speed is not a property at all. It's a virtual function which is different for each player. But that can be easily removed and replaced by a real property (as it should.) ;)

by Cutmanmike » Fri May 13, 2005 2:53 pm

:wink:

Player property jump height

by The Ultimate DooMer » Fri May 13, 2005 2:38 pm

Something like SetPlayerProperty (0, 1, PROP_Jump, height) would be pretty useful, and hopefully shouldn't be too hard to create (given that the jump height will be a fixed property like the speed, which has already been turned into a property)

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