Intermission screen options

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Topic review
   

Expand view Topic review: Intermission screen options

by Graf Zahl » Tue May 31, 2005 3:24 pm

No, the source. There was a small bug that caused crashes on occasion.

by Lemonzest » Tue May 31, 2005 3:16 pm

download what? the lumps and merge into zdoom.wad?

by Graf Zahl » Tue May 31, 2005 1:50 pm

IMPORTANT: I have found a small but serious bug. If you use this please download again.

by Graf Zahl » Mon May 30, 2005 3:02 pm

Obviously 3. The last 2 episodes use a generic background much like Doom's E4.

by Lemonzest » Mon May 30, 2005 2:42 pm

how many intermission screens are in heretic the shadow riders? because i noticed the new lumps only go up to e3m9 and the game goes up to about e5m4 or something

by Grubber » Sat May 28, 2005 11:56 am

I have to do it tommorow, now I must go out with my friends :( (:)).

EDIT: done :)

by Graf Zahl » Sat May 28, 2005 10:00 am

@Grubber: Please update your code again. There was still a minor bug there. Now it is fixed.

by Graf Zahl » Sat May 28, 2005 9:29 am

Please stop this! :(

by David Ferstat » Sat May 28, 2005 9:10 am

On behalf of the people who will use this, many thanks, Graf! :rock:

by Graf Zahl » Sat May 28, 2005 8:15 am

Heh! ;)

by Grubber » Sat May 28, 2005 8:07 am

by Graf Zahl » Sat May 28, 2005 7:20 am

ANIMDEFS animations aren't active during the intermission screen. Just check out Heretic's end of game texts.

by TheDarkArchon » Sat May 28, 2005 7:11 am

Couldn't the animation for each of the map's be defined in the ANIMDEFS lump?

by Graf Zahl » Sat May 28, 2005 7:09 am

*BUMP*

Check out the first post.

by Your Name Is » Thu May 12, 2005 9:41 am

Tormentor667 wrote:
TheDarkArchon wrote:Praise da German programmer :rock: :rock:
YES YES

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