Burn state for Doom player?

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by kgsws » Sat May 21, 2005 9:14 am

hey i created it

by kgsws » Sun May 08, 2005 3:55 am

OK i created it : http://www.tds.czweb.org/download/ohen.rar
I only change first DoomPlayer in EXE to StrifePlay, and both StrifePlayer to StrifePlay.
(becouse i do not have compiler)

EDIT: And disintegrate is function too .

by Anakin S. » Thu Apr 28, 2005 12:11 am

How about allowing one to define all the attributes for the player in decorate? It was also discussed here: http://forum.zdoom.org/viewtopic.php?t=5890

by Cutmanmike » Wed Apr 27, 2005 7:28 am

And maybe a custom frozen one. Thing is, this would bugger with some skins. So maybe we should wait a few milleniums for SKINDEF to come

by Xenophon » Tue Apr 26, 2005 4:30 pm

Disintegration state too please.

by wildweasel » Tue Apr 26, 2005 4:08 pm

Woot! This would motivate me to do a third version of WW-XM.

by HobbsTiger1 » Tue Apr 26, 2005 11:44 am

YAY

by Cutmanmike » Tue Apr 26, 2005 4:08 am

about time :idea:

by Csonicgo » Mon Apr 25, 2005 12:02 pm

seconded. I *like* this idea.

Burn state for Doom player?

by deathz0r » Sat Apr 23, 2005 9:49 pm

I don't know whether it is actually possible to do this in 2.0.96, but I would really love to be able to set a burn state for the Doom player. I could make... better use of flame-based projectiles in deathmatch rounds, as being able to watch a player burn to flames is more interesting than watching a player simply die.

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