Fix intermission scaling

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Expand view Topic review: Fix intermission scaling

Re: Fix intermission scaling

by Rachael » Mon Jun 22, 2020 10:22 pm

Which reminded me I needed to add the menu entries for this.

Translations would be helpful and are appreciated: here.

Re: Fix intermission scaling

by Rachael » Mon Jun 22, 2020 10:20 pm

None of these are. AFAIK there isn't one.

Re: Fix intermission scaling

by Sergey » Mon Jun 22, 2020 3:03 pm

Which cvar is responsible for scaling the map background ?

Re: Fix intermission scaling

by Nash » Tue May 26, 2020 1:20 am

Options -> HUD Options -> Scaling Options

Intermission and Screen Border Classic Scaling

inter_classic_scaling: "Intermission background"
ui_screenborder_classic_scaling: "Screen border"
classic_scaling_factor: "Scaling factor"
classic_scaling_pixelaspect: "Aspect ratio"

A separate section so that each menu item's text can be shortened. Hope this isn't too bikeshed-ey. :)

Re: Fix intermission scaling

by Rachael » Tue May 26, 2020 1:09 am

I have no issue with this, the reason why I didn't do it initially was because of the fact that it was on an in-progress branch and it would need language strings. I am also not exactly sure how to even word it, even in English.

Re: Fix intermission scaling

by Nash » Tue May 26, 2020 1:06 am

Just tried this in the latest master commit - great stuff, great stuff. :) I appreciate the lengths of customization offered, however IMO I think they should all be exposed into the menu. How about the HUD scaling menu?

Re: Fix intermission scaling

by drfrag » Mon May 18, 2020 11:12 am

It's in the texture_refactor branch and hasn't been merged into master yet.
Edit: ninja'd.

Re: Fix intermission scaling

by Rachael » Mon May 18, 2020 11:11 am

Right now it's in a branch, so you'll have to download an artifact from that branch.

https://github.com/coelckers/gzdoom/sui ... ts/5810546

Re: Fix intermission scaling

by Scuba Steve » Mon May 18, 2020 10:45 am

Rachael, how can I test Doom with this enabled? I thought it would be in the latest SVN build... but I can't find if I still have to enable it through a cvar.

Re: Fix intermission scaling

by Rachael » Sat May 09, 2020 4:16 am

Closing as added.

Re: Fix intermission scaling

by Rachael » Thu May 07, 2020 2:48 am

Done.

Thank you, Red. :)

Re: Fix intermission scaling

by Redneckerz » Thu May 07, 2020 2:41 am

This is really the kind of feature you never knew was missed or even needed but now that its here, it looks sublime.

Once more a great showcase that details can have a dramatic impact on the result. Well done Rachael, that's definitely a selling point for GZDoom. :)

Re: Fix intermission scaling

by Graf Zahl » Thu May 07, 2020 1:36 am

Sure.

Re: Fix intermission scaling

by Rachael » Thu May 07, 2020 12:19 am

Thank you, again. :)

I've now put the finishing touches on the branch, it should be ready for merge as soon as texture_rework is.

Graf - would it be more convenient for me to simply merge my work into texture_rework, itself?

Re: Fix intermission scaling

by Scuba Steve » Wed May 06, 2020 4:17 pm

Good god, that looks so much better.

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