by Infurnus » Fri Apr 01, 2005 4:26 am
People could use this for cool lighting effects, for example, you might have a light on the ground, but the ceiling is high, so usually you make the ceiling super high so there's a slime trail from the surrounding sectors. Now, what if your light was beneith a sector or two? Like Graf said, it's harder to get it to look right...
OffTopic: I must thank randy for the slope things
they made my cool lighting effects work right in my skulltag project quaked...
People could use this for cool lighting effects, for example, you might have a light on the ground, but the ceiling is high, so usually you make the ceiling super high so there's a slime trail from the surrounding sectors. Now, what if your light was beneith a sector or two? Like Graf said, it's harder to get it to look right...
OffTopic: I must thank randy for the slope things :D they made my cool lighting effects work right in my skulltag project quaked...