by Zenon » Wed Nov 06, 2019 1:11 pm
Nieb wrote:The emulated resolution feature is nice, but it appears to be clamped to 640x400 on the low end. I'd like to go down to 356x200 (the widescreen version of 320x200) to get the full DOS-1993-PC-gaming vibe. Can we lower the accepted values for resolution a bit?
Rebecca Clucklehat wrote:Things
You two should look up
RetroShader and
Vanilla Essence, I think they might have what you're looking for, especially Vanilla Essence, since it emulates that delicious 320x200, and, after I referred to this thread, might possibly start emulating 356x200 too.
Graf Zahl wrote:Well, you can't please everyone. No matter what we do, somebody will always find reasons to complain. If you are so desperate to play Doom in pixel-vision, there's countless ports out there that can do it.
Oh, that reminds me.
I think I forgot to say thanks for implementing the soundfont list for Fluidsynth a few updates ago, it's exactly how I would've imagined it.
Sure a few things you've done have met with some negativity, but it's not all bad. Don't let the community get you down, focus on those who motivate you and tell you how good a job you've been doing, however few and far between they are.
Nieb wrote:
While using a large soundfont file the game hangs for a second or two every time a map loads. Can we get an option to force it to preload the entire soundfont and keep it loaded?
This is very much something I can get behind.
In fact, I think it may deserve it's own thread.
[quote="Nieb"]The emulated resolution feature is nice, but it appears to be clamped to 640x400 on the low end. I'd like to go down to 356x200 (the widescreen version of 320x200) to get the full DOS-1993-PC-gaming vibe. Can we lower the accepted values for resolution a bit?[/quote]
[quote="Rebecca Clucklehat"]Things[/quote]
You two should look up [url=https://forum.zdoom.org/viewtopic.php?f=103&t=53250]RetroShader[/url] and [url=https://forum.zdoom.org/viewtopic.php?f=43&t=59412]Vanilla Essence[/url], I think they might have what you're looking for, especially Vanilla Essence, since it emulates that delicious 320x200, and, after I referred to this thread, might possibly start emulating 356x200 too.
[quote="Graf Zahl"]Well, you can't please everyone. No matter what we do, somebody will always find reasons to complain. If you are so desperate to play Doom in pixel-vision, there's countless ports out there that can do it.[/quote]
Oh, that reminds me.
I think I forgot to say thanks for implementing the soundfont list for Fluidsynth a few updates ago, it's exactly how I would've imagined it.
Sure a few things you've done have met with some negativity, but it's not all bad. Don't let the community get you down, focus on those who motivate you and tell you how good a job you've been doing, however few and far between they are.
[quote="Nieb"]
While using a large soundfont file the game hangs for a second or two every time a map loads. Can we get an option to force it to preload the entire soundfont and keep it loaded?
[/quote]
This is very much something I can get behind.
In fact, I think it may deserve it's own thread.