by dpJudas » Fri Sep 06, 2019 4:33 am
Yep, I have a RTX card. The big showstopper is that the vulkan RTX API wants an acceleration structure (a polygon soup) uploaded and that's not really how GZDoom works.
The shadowmaps sort of already creates one, but for RTX to work it needs the sector heights included which complicates matters a lot.
Yep, I have a RTX card. The big showstopper is that the vulkan RTX API wants an acceleration structure (a polygon soup) uploaded and that's not really how GZDoom works.
The shadowmaps sort of already creates one, but for RTX to work it needs the sector heights included which complicates matters a lot.