Adds option to use a quicksave rotation

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Expand view Topic review: Adds option to use a quicksave rotation

Re: Adds option to use a quicksave rotation

by Gez » Sun Jul 28, 2019 6:02 am

And it won't help him if he does, like, ten bad saves in a row.

Re: Adds option to use a quicksave rotation

by Rachael » Sun Jul 28, 2019 4:16 am

Marisa Kirisame wrote:Looks like Joel can avoid "bad saves" now, then. :P
Only if he figures out this option exists. :P

Re: Adds option to use a quicksave rotation

by Marisa the Magician » Sun Jul 28, 2019 3:49 am

Looks like Joel can avoid "bad saves" now, then. :P

Re: Adds option to use a quicksave rotation

by Gez » Sun Jul 28, 2019 1:02 am

I've done something like this the ghetto way, by rebinding the quick save key to "special autosave". Then I rebound the quickload key to the normal load menu...

Re: Adds option to use a quicksave rotation

by Nash » Sat Jul 27, 2019 5:13 pm

This is such an under-rated QoL feature I never knew I needed. :D

Adds option to use a quicksave rotation

by possessedcow » Sat Jul 27, 2019 3:09 pm

Pull Request

This adds the ability to use a rotation of quicksaves instead of manually specifying a quicksave slot at the time of first saving. It also adds the ability to specify the size of the rotation, as the autosave rotation allows. It is disabled by default to avoid changing behavior for existing users.

A quicksave rotation avoids the hassle of having to specify a save slot on launch, and it also helps avoid situations where the player unintentionally quicksaves right before death, by giving them an opportunity to load an earlier quicksave instead of the autosave at the beginning of the level.

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