by Rachael » Mon Jun 03, 2019 1:30 am
I am glad that this issue got some closure, and understand and agree with a lot of Graf's and Enjay's and Matt's reasoning, and most of the things that they say.
That being said though, there is one sticking point to me, and that is the IWAD selector itself. I understand the need and desire to keep the engine free of clutter, but it's always been a bit lackluster, and it is not even the same from one platform to the next. In fact, sometimes it's not even consistent on one of its major platforms - forgot to install the GTK+ libraries on FreeBSD/Linux? Ooops you get a terminal version, which you'll probably have no idea is even there since the terminal doesn't show by default with desktop-launched icons.
To me, I think SIGIL is of historical significance enough, at least to me, for a place on my own IWAD selector list. But I only speak of this personally. I am not going to force my view onto those who disagree with me - and by all means they are completely correct in their assertions of why it should not be there.
And I think I can say this pretty objectively since it's pretty clear that I do not suffer from
idolatry like a lot of the Doom community unfortunately does. I'm not doing this because I think Romero is a god. I am not doing this because I think everything he produces is automatically top notch quality just because of his experience and involvement with the original game. I just appreciate that a man who has had such a huge impact on my life still loves and is building things for the original game that he helped create. And no matter the quality of the end result - no matter how much I may like or dislike the gameplay design decisions that went into this - I appreciate that he did this.
My justifications are good enough for me. They're not good enough for Graf, Matt, and Enjay. And that is PERFECTLY OKAY! We are all human and we have a right to our own opinions. So please - do not attack Graf over this decision. And Graf - I really hope you show a little more restraint over those who do. They're not worth it, in the end. Most of the time, when you ignore such people, they fade away into obscurity, but unlike them you still live on, and you never fade in importance like they do.
It's better, given the disagreements, that this never became an official GZDoom feature. Let this be what it is. There's two sides to every coin, and as always, we all move on.
I am glad that this issue got some closure, and understand and agree with a lot of Graf's and Enjay's and Matt's reasoning, and most of the things that they say.
That being said though, there is one sticking point to me, and that is the IWAD selector itself. I understand the need and desire to keep the engine free of clutter, but it's always been a bit lackluster, and it is not even the same from one platform to the next. In fact, sometimes it's not even consistent on one of its major platforms - forgot to install the GTK+ libraries on FreeBSD/Linux? Ooops you get a terminal version, which you'll probably have no idea is even there since the terminal doesn't show by default with desktop-launched icons.
To me, I think SIGIL is of historical significance enough, at least to me, for a place on my own IWAD selector list. But I only speak of this personally. I am not going to force my view onto those who disagree with me - and by all means they are completely correct in their assertions of why it should not be there.
And I think I can say this pretty objectively since it's pretty clear that I do not suffer from [url=https://forum.zdoom.org/viewtopic.php?p=1106258#p1106258]idolatry[/url] like a lot of the Doom community unfortunately does. I'm not doing this because I think Romero is a god. I am not doing this because I think everything he produces is automatically top notch quality just because of his experience and involvement with the original game. I just appreciate that a man who has had such a huge impact on my life still loves and is building things for the original game that he helped create. And no matter the quality of the end result - no matter how much I may like or dislike the gameplay design decisions that went into this - I appreciate that he did this.
My justifications are good enough for me. They're not good enough for Graf, Matt, and Enjay. And that is PERFECTLY OKAY! We are all human and we have a right to our own opinions. So please - do not attack Graf over this decision. And Graf - I really hope you show a little more restraint over those who do. They're not worth it, in the end. Most of the time, when you ignore such people, they fade away into obscurity, but unlike them you still live on, and you never fade in importance like they do.
It's better, given the disagreements, that this never became an official GZDoom feature. Let this be what it is. There's two sides to every coin, and as always, we all move on.