I'm not sure if this has ever been asked before. I couldn't find anything but it's something that I'm fully aware is pretty drastic and would cause a lot of compatibilty issues in the long-term, but it's been kind of irking me ever since I started playing all of those years ago.
With the increasing power of GZDoom and the increasing complexities of most modern WADs, I still feel like relying exclusively on Doom's 35 tic logic system causes a lot of "jerkiness" in terms of stuff like placing actors over other actors, making objects like laser sights on weapons, etc.
I'm not calling for a total re-write of the engine, but it'd be neat to have the option so effects and objects that rely on being placed in a certain spot is instantaneous and not janky looking like it is now.
A good example of this is from a WAD I tried making a while ago which featured a segment in which you drive a car similarly to Outrun. This is what it looks like
without capped frames and this is what it looks like
with capped frames. I'm aware that not everybody's gonna be trying to make silly quasi-racing game minigames in their WADs, but I thought it'd be a good example as to what I'm referring to.
I will admit this is a bit of an OCD thing, but I feel like some better method to smooth out instant teleportation scripts would be nice, even if it doesn't involve what I've mentioned above.
I'm not sure if this has ever been asked before. I couldn't find anything but it's something that I'm fully aware is pretty drastic and would cause a lot of compatibilty issues in the long-term, but it's been kind of irking me ever since I started playing all of those years ago.
With the increasing power of GZDoom and the increasing complexities of most modern WADs, I still feel like relying exclusively on Doom's 35 tic logic system causes a lot of "jerkiness" in terms of stuff like placing actors over other actors, making objects like laser sights on weapons, etc.
I'm not calling for a total re-write of the engine, but it'd be neat to have the option so effects and objects that rely on being placed in a certain spot is instantaneous and not janky looking like it is now.
A good example of this is from a WAD I tried making a while ago which featured a segment in which you drive a car similarly to Outrun. This is what it looks like [url=https://i.gyazo.com/68a8675bf36ccade351b9a754a89cbf0.mp4]without capped frames[/url] and this is what it looks like [url=https://i.gyazo.com/ad3cfe9e9e332b94754a6a5a12356e80.mp4]with capped frames[/url]. I'm aware that not everybody's gonna be trying to make silly quasi-racing game minigames in their WADs, but I thought it'd be a good example as to what I'm referring to.
I will admit this is a bit of an OCD thing, but I feel like some better method to smooth out instant teleportation scripts would be nice, even if it doesn't involve what I've mentioned above.