by UsernameAK » Mon Mar 25, 2019 1:45 pm
I fixed a bug that caused postprocess shaders that have 2 or more textures to ignore all textures except the first one.
https://github.com/coelckers/gzdoom/pull/793
I fixed a bug that caused postprocess shaders that have 2 or more textures to ignore all textures except the first one.
https://github.com/coelckers/gzdoom/pull/793