Default monitor setting

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Re: Default monitor setting

by Rachael » Thu Apr 18, 2019 10:29 am

Thanks.

Re: Default monitor setting

by XxMiltenXx » Thu Apr 18, 2019 10:28 am

I reported it as a bug.

Re: Default monitor setting

by Rachael » Thu Apr 18, 2019 10:04 am

kodi wrote:Edit: 4.0.0 crashes with vid_adapter zero due to Access violation for me with vid_adapter 0, but vid_adapter 2 does what I want it to.
This needs to be reported in a separate thread.

Re: Default monitor setting

by XxMiltenXx » Thu Apr 18, 2019 9:57 am

Seems like 1 is the primary screen then. I always thought mine is 1, because I have a capture card installed, so that the capture card is 0.

Mine also gets an Access violation crash with vid_adapter being set to 0. With Vulkan it reports, that it cannot create the swapchain.

Re: Default monitor setting

by kodi » Thu Apr 18, 2019 9:10 am

Oh, thanks. Kinda think this ought to be in the menu, but my issues are solved at least.
Edit: 4.0.0 crashes with vid_adapter zero due to Access violation for me with vid_adapter 0, but vid_adapter 2 does what I want it to.

Re: Default monitor setting

by XxMiltenXx » Wed Apr 17, 2019 4:50 pm

This options already exists.

Find "vid-adapter" within the config file and change the number (0 is mostly your primary screen, 1 your secondary and so on, though it might vary on how you set it up).

Default monitor setting

by kodi » Wed Apr 17, 2019 12:48 pm

Sometimes I would prefer to run GZDoom on my secondary monitor when working on a mod.
Could there be a setting to choose which monitor GZDoom launches on, whether in windowed or fullscreen mode?

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