by XLightningStormL » Fri Mar 22, 2019 7:11 pm
Simply put, prevents the switching of one's weapon, regardless of Slotnumbers, or Mousewheel. The only way to switch is to remove the weapon (Through ACS and TakeInventory for example)
Use: Can be used to simulate Player usable turrets
Simply put, prevents the switching of one's weapon, regardless of Slotnumbers, or Mousewheel. The only way to switch is to remove the weapon (Through ACS and TakeInventory for example)
Use: Can be used to simulate Player usable turrets