by Apeirogon » Fri Mar 22, 2019 1:03 pm
Looks like gzdoom accept, at least dont crash, frames which out from the range of range defined by the A-Z letters 0-26.
So, maybe it is possible to increase amount of sprites which use same name by increasing diapason of allowed frames?
Yes I know that now gzdoom can have 37 ^ 5, or so, sprites, but it become a torture to maintain and develop mod which use actors with high detailed, silky smooth (which means it have HUGE amount of sprites for one actor) sprite animations, or even models.
Looks like gzdoom accept, at least dont crash, frames which out from the range of range defined by the A-Z letters 0-26.
So, maybe it is possible to increase amount of sprites which use same name by increasing diapason of allowed frames?
Yes I know that now gzdoom can have 37 ^ 5, or so, sprites, but it become a torture to maintain and develop mod which use actors with high detailed, silky smooth (which means it have HUGE amount of sprites for one actor) sprite animations, or even models.