IsAbstract() or bAbstract bool in Object

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: IsAbstract() or bAbstract bool in Object

Re: IsAbstract() or bAbstract bool in Object

by Apeirogon » Wed Dec 12, 2018 4:02 am

Usually abstract actors have in begin play something like

Code: Select all

class abstraction : actor
{
override void (post)beginplay ()
{
    if(self.getclass() == "abstraction") self.destroy();
    super.(post)beginplay ();
}

}
Because I did not see anyone who try to use base abstract actor as "real" actor. Because it template.

Re: IsAbstract() or bAbstract bool in Object

by Graf Zahl » Wed Dec 12, 2018 3:29 am

Sorry, but that's not going to happen.

IsAbstract() or bAbstract bool in Object

by Major Cooke » Tue Dec 11, 2018 11:21 am

One or the other. Preferrably the latter but either will suffice. Simply put, this could be useful for things like checking inventory items and not giving them if they're marked as such.

Since abstract is not inherited by children, this will be useful for mod compatibility. Why? Because currently there's no telling what inventory item one is checking for any sign of being abstract, or say, not wanted for inventory. Or perhaps a monster base or weapon template.

Note I am NOT asking for abstract to be implemented directly to disable spawning, etc. I merely think it would be a good idea to allow modders the ability to check if it's flagged as abstract, and then to determine what to do from there.

Top