by sinaptica » Mon Nov 19, 2018 3:49 pm
dpJudas wrote:Motion blur is different than those other effects in the sense that it is trying to fix a specific aliasing problem. As Nash already described, it helps a lot at lower frame rates. Even at higher ones it does make the movement feel more smooth, but it comes with the price of a less crisp scene.
Fair enough. Also blur occurs in normal human vision, but it has nothing to do with the fake, extreme, blur generally seen in video games.
What I usually see is image post processing that does not take in account depth or the speed of moving objects (only camera movement).
Things closer to the spectator should blur more than things far from it, be it because you moved your head (this is what today games try to implement) or because the object is moving fast.
I don't have a clue of graphics programming, so please correct me if I'm wrong... But, to my understanding, motion blur of that quality can only be synthesised from a 'source' that has a higher frame rate than the 'output'.
I don't know. I'm not saying it can't be done right, but what I have seen before has given me headaches.
[quote="dpJudas"]Motion blur is different than those other effects in the sense that it is trying to fix a specific aliasing problem. As Nash already described, it helps a lot at lower frame rates. Even at higher ones it does make the movement feel more smooth, but it comes with the price of a less crisp scene.[/quote]
Fair enough. Also blur occurs in normal human vision, but it has nothing to do with the fake, extreme, blur generally seen in video games.
What I usually see is image post processing that does not take in account depth or the speed of moving objects (only camera movement).
Things closer to the spectator should blur more than things far from it, be it because you moved your head (this is what today games try to implement) or because the object is moving fast.
I don't have a clue of graphics programming, so please correct me if I'm wrong... But, to my understanding, motion blur of that quality can only be synthesised from a 'source' that has a higher frame rate than the 'output'.
I don't know. I'm not saying it can't be done right, but what I have seen before has given me headaches. :blergh: