by Xaser » Thu Dec 06, 2018 12:28 pm
I'm having a heck of a time trying to find any docs on mod.io's site about what the experience is from a modder/user side. Everything seems to be geared towards "hey, use our API!" without much explanation on how to do things.
From a cursory glance, it looks like it's mostly trying to follow the Steam Workshop model of "subscribing" to a mod -- i.e. the user hits the button and it gets auto-applied to the game on launch, which isn't really a great fit for how Doom mods work.
It does look like there's a separate "download" button though, and there's built-in version management, so that's something. Maybe.
I'm having a heck of a time trying to find any docs on mod.io's site about what the experience is from a modder/user side. Everything seems to be geared towards "hey, use our API!" without much explanation on how to do things.
From a cursory glance, it looks like it's mostly trying to follow the Steam Workshop model of "subscribing" to a mod -- i.e. the user hits the button and it gets auto-applied to the game on launch, which isn't really a great fit for how Doom mods work.
It does look like there's a separate "download" button though, and there's built-in version management, so that's something. Maybe. :P