by Cacodemon345 » Thu Dec 06, 2018 1:46 am
Graf Zahl wrote:
You need to be a) a little more informative and b) at least tell us what this is supposed to achieve.
To me this sounds like some hack workaround for a problem that can most likely be solved without it.
a) Currently hitscan attacks does not pass damage to the spawned puffs. Make the hitscan attacks pass damage to puffs and,
b) This flag would allow for hitscan/railgun attack damage to be passed to puffs. Mods would use this to spawn projectiles from puffs and pass damage to them without the need to needlessly write extra ZScript puff actors with the damage pre-setted.
[quote="Graf Zahl"]
You need to be a) a little more informative and b) at least tell us what this is supposed to achieve.
To me this sounds like some hack workaround for a problem that can most likely be solved without it.[/quote]
a) Currently hitscan attacks does not pass damage to the spawned puffs. Make the hitscan attacks pass damage to puffs and,
b) This flag would allow for hitscan/railgun attack damage to be passed to puffs. Mods would use this to spawn projectiles from puffs and pass damage to them without the need to needlessly write extra ZScript puff actors with the damage pre-setted.