by Graf Zahl » Sun Aug 11, 2019 12:58 am
Thanks to a thread over at Doomworld I had a closer look at the Lost Souls, and they actually suffer from some typical early ZDoom coding, where different behavior in Doom and Heretic was sloppily merged together which effectively broke the Lost Soul's attack pattern. This got broken in the early 1.23 betas, i.e. 19 years ago. No wonder I misremembered how it was originally, because for all those years I have been using ZDoom or some derivate for playing exclusively.
After a bit of thinking I decided to unconditionally revert it to how it was originally, this should be the last remaining issue this thread was about. It was made an actor flag to avoid an impact on custom content and allow both patterns to coexist.
Thanks to a thread over at Doomworld I had a closer look at the Lost Souls, and they actually suffer from some typical early ZDoom coding, where different behavior in Doom and Heretic was sloppily merged together which effectively broke the Lost Soul's attack pattern. This got broken in the early 1.23 betas, i.e. 19 years ago. No wonder I misremembered how it was originally, because for all those years I have been using ZDoom or some derivate for playing exclusively.
After a bit of thinking I decided to unconditionally revert it to how it was originally, this should be the last remaining issue this thread was about. It was made an actor flag to avoid an impact on custom content and allow both patterns to coexist.