by NGX » Sun Dec 02, 2018 8:55 pm
Rachael wrote:NGX wrote:While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use the x-coordinates across the Health field and duplicate that to cover the screen on the left-hand side and the x-coordinates across the Armor field to cover the right-hand side, or something like that.
It might be better to think of ZDoom as a way to open the door for you to the nearly infinite possibilities, rather than something that thinks of your every whim before you do.
To be fair I didn't bring it up for 10 years
I don't mean to ask for it to be tailored to my preferences but rather point out that this bit of ZDoom hasn't received any changes since like '98? It's something that in my opinion just looks odd, and everything else about [G]ZDoom has reached a high quality level, with regard to mouse response feel unlike early versions of ZDoom, proper collision detection unlike Boom, all the bang with new features one could ask for, and so on.
I'm sorry if my tone comes off weird, it's a thing of circumstance outside of ZDoom perhaps
[quote="Rachael"][quote="NGX"]While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use the x-coordinates across the Health field and duplicate that to cover the screen on the left-hand side and the x-coordinates across the Armor field to cover the right-hand side, or something like that.[/quote]
It might be better to think of ZDoom as a way to open the door for you to the nearly infinite possibilities, rather than something that thinks of your every whim before you do.[/quote]
To be fair I didn't bring it up for 10 years :lol:
I don't mean to ask for it to be tailored to my preferences but rather point out that this bit of ZDoom hasn't received any changes since like '98? It's something that in my opinion just looks odd, and everything else about [G]ZDoom has reached a high quality level, with regard to mouse response feel unlike early versions of ZDoom, proper collision detection unlike Boom, all the bang with new features one could ask for, and so on.
I'm sorry if my tone comes off weird, it's a thing of circumstance outside of ZDoom perhaps :lol: