by camaxide » Mon Nov 05, 2018 4:56 pm
We have maps with multiples of the same key, where they will trigger different actions (like waking up a monster), but as soon as you have a key, no other key can be picked up - same goes if you already have the rocket launcher and a secondary rocket launcher is walked over, it wont be picked up (both making you lose the ammo you would have gone, as well as not triggering whatever might be triggered from picking it up).
When we play Coop, we use a resurrection wad which makes it possible to resurrect the teammate(s) as long as not all players die (at which point you have to restart).
We did a playthrough of both episodes of the game this weekend and it was a blast, but we had like mentioned to agree on which weapon who should have, and some functions of some maps had to get a quick "fix" where I would duplicate key(s) and turn them into health vials, so that whenever you picked up a key (or "didn't" pick it up) - it would also pick up the health vials in the same place executing all actions. it sure worked fine, but looks rather silly - and a simple flag was missed both on the weapon and the keys side.
Since Doom has it's oldschool Coop with it's set rules I don't wish for any of those defaults to change - but I would love if we were able to chose how the game should behave when picking up keys and weapons - after all, what we want is the game to behave like when you play singleplayer. - even ammo count etc. gets offset when dead marines through a map which has dropped their shotguns can't be picked up, since every weapon in coop can only be picked up once by each player. Sure, one could make shells spawn there instead in coop, but it seems like one of those things that it should be able to change if the player wish to simply play a Coop-game with regular Doom Singleplayer rules
We have maps with multiples of the same key, where they will trigger different actions (like waking up a monster), but as soon as you have a key, no other key can be picked up - same goes if you already have the rocket launcher and a secondary rocket launcher is walked over, it wont be picked up (both making you lose the ammo you would have gone, as well as not triggering whatever might be triggered from picking it up).
When we play Coop, we use a resurrection wad which makes it possible to resurrect the teammate(s) as long as not all players die (at which point you have to restart).
We did a playthrough of both episodes of the game this weekend and it was a blast, but we had like mentioned to agree on which weapon who should have, and some functions of some maps had to get a quick "fix" where I would duplicate key(s) and turn them into health vials, so that whenever you picked up a key (or "didn't" pick it up) - it would also pick up the health vials in the same place executing all actions. it sure worked fine, but looks rather silly - and a simple flag was missed both on the weapon and the keys side.
Since Doom has it's oldschool Coop with it's set rules I don't wish for any of those defaults to change - but I would love if we were able to chose how the game should behave when picking up keys and weapons - after all, what we want is the game to behave like when you play singleplayer. - even ammo count etc. gets offset when dead marines through a map which has dropped their shotguns can't be picked up, since every weapon in coop can only be picked up once by each player. Sure, one could make shells spawn there instead in coop, but it seems like one of those things that it should be able to change if the player wish to simply play a Coop-game with regular Doom Singleplayer rules :)