by Rachael » Fri Nov 02, 2018 2:58 am
I tested this by modifying BulletPuff directly on my copy of GZDoom. So far I cannot find any potential bugs it introduces, but it needs a second opinion.
I am able to damage monsters, and I was able to test both walls and skies. The puffs still disappear in the sky if the flag is not set, but it spawns a puff as expected with the flag. Thus, I am not able to find any issues, at least so far.
I tested this by modifying BulletPuff directly on my copy of GZDoom. So far I cannot find any potential bugs it introduces, but it needs a second opinion.
I am able to damage monsters, and I was able to test both walls and skies. The puffs still disappear in the sky if the flag is not set, but it spawns a puff as expected with the flag. Thus, I am not able to find any issues, at least so far.