by Gez » Fri Sep 28, 2018 12:24 pm
To make a camera texture that would be somewhat convincing as a portal, you'd need to move the camera to match the movements of the player (both translations and rotations). Otherwise, with a static camera, it'll look like a TV screen (which it effectively is inside the game world) rather than a window.
And if you do move the camera along with the player, then it'll only work in single player.
To make a camera texture that would be somewhat convincing as a portal, you'd need to move the camera to match the movements of the player (both translations and rotations). Otherwise, with a static camera, it'll look like a TV screen (which it effectively is inside the game world) rather than a window.
And if you do move the camera along with the player, then it'll only work in single player.