by Rachael » Mon Sep 24, 2018 8:08 am
So yeah, the more I play this the more I realize I really cannot have my GZDoom experience without it. I never liked any of the other hi-res scaling modes, and turning off filtering completely has its own complete slew of issues, not the least of which the majority GPU calculations seem to have been made with the thought very early on that linear filtering would almost always be active for most games. This really solves a lot of issues with both.
It REALLY doesn't matter which order they're put in. It's just that whichever submission is merged last will have to renumber their options. Really not a big deal.
If needed, I can merge both of these together, manually, and do that, myself.
So yeah, the more I play this the more I realize I really cannot have my GZDoom experience without it. I never liked any of the other hi-res scaling modes, and turning off filtering completely has its own complete slew of issues, not the least of which the majority GPU calculations seem to have been made with the thought very early on that linear filtering would almost always be active for most games. This really solves a lot of issues with both.
[quote="drfrag"]What about this one? I think it should go in first. I could disable 5x and 6x modes in the legacy build.
https://github.com/coelckers/gzdoom/pull/530[/quote]
It REALLY doesn't matter which order they're put in. It's just that whichever submission is merged last will have to renumber their options. Really not a big deal.
If needed, I can merge both of these together, manually, and do that, myself.