by PixelWAD » Mon Sep 03, 2018 10:39 am
I know that this is entirely possible, but also it would involve A LOT of work...
I love modding Doom. It's one of the simplest engines to work it. Anyone can add anything to it.
But the more you start modding it, the more difficult it gets. At least that's my feeling with the experience so far!
I would love to see some kind of app that would make modding A LOT easier.
In a perfect world I see some kind of wizard that follows me through each steps.
What do you want to add?
Sprite/model
Is it decoration or monster actor/fpp weapon etc?
Monster
Insert sprites/define model frames to use for idle
Model.md3 0-30
Which frame defines shooting?
38
What kind of attack would you like?
80% pistol, 20% railgun
Is this gun reloadable?
Yes
Select the amount of ammo in a mag/total kept ammo
30/200
Select the sounds to be played for idle, fire, reload etc
X.wav, Y. wav
I guess you all get the point.
Of course this is way way much easier said than done, but I believe it is entirely possible and would be of a huge value to Doom community.
Right now I'm learning everything from other mods and Zdoom wiki. It's a lot of help. I believe that Doom modding gets easier with time, but this kind of tool would really boost everything up. It's not something anyone could write in a matter of months, this require dedication and skills.
And that is something I'm willing to throw money at. Perhaps a bounty hunter amount or so?
I don't expect anyone to come up with any tool like that, this is kind of a food for thought. Just a perspective of someone who love classic FPP games.
gzDoom to me is like a MUGEN, just a fpp engine that is easy to edit. By playing custom mods, I don't really play Doom anymore..
Maybe that is something that AI could learn more or less on it's own? We are all reading text files, AI could be possibly trained to do this.
I know that this is entirely possible, but also it would involve A LOT of work...
I love modding Doom. It's one of the simplest engines to work it. Anyone can add anything to it.
But the more you start modding it, the more difficult it gets. At least that's my feeling with the experience so far!
I would love to see some kind of app that would make modding A LOT easier.
In a perfect world I see some kind of wizard that follows me through each steps.
What do you want to add?
Sprite/model
Is it decoration or monster actor/fpp weapon etc?
Monster
Insert sprites/define model frames to use for idle
Model.md3 0-30
Which frame defines shooting?
38
What kind of attack would you like?
80% pistol, 20% railgun
Is this gun reloadable?
Yes
Select the amount of ammo in a mag/total kept ammo
30/200
Select the sounds to be played for idle, fire, reload etc
X.wav, Y. wav
I guess you all get the point.
Of course this is way way much easier said than done, but I believe it is entirely possible and would be of a huge value to Doom community.
Right now I'm learning everything from other mods and Zdoom wiki. It's a lot of help. I believe that Doom modding gets easier with time, but this kind of tool would really boost everything up. It's not something anyone could write in a matter of months, this require dedication and skills.
And that is something I'm willing to throw money at. Perhaps a bounty hunter amount or so?
I don't expect anyone to come up with any tool like that, this is kind of a food for thought. Just a perspective of someone who love classic FPP games.
gzDoom to me is like a MUGEN, just a fpp engine that is easy to edit. By playing custom mods, I don't really play Doom anymore..
Maybe that is something that AI could learn more or less on it's own? We are all reading text files, AI could be possibly trained to do this.