by PixelWAD » Sat Sep 01, 2018 2:33 am
To be completely honest, the game/port is so good that i don't mind paying for it on mobile, and i feel a bit ashamed to use it for free on pc.
The autofire idea was my own, that's why I would like to give it a try. I have no relation to the dev, I only reached out to him few times before to give some suggestions.
On the other hand, just me thinking out loud, but it does make sense for handicapped people, for PC. I don't know how many there are out there playing Doom. I am aware of one blind player that uses sound for all the cues, but he has working hands so he can pull the trigger himself. With some kind of headtracking/eyetracking - not only in vr - it would be possible to make doom playable with your sight, and perhaps two pedals?
Control schemes are nearly unlimited for such a 'simple' game as Doom. Probably just not worth your time to implement.
To be completely honest, the game/port is so good that i don't mind paying for it on mobile, and i feel a bit ashamed to use it for free on pc.
The autofire idea was my own, that's why I would like to give it a try. I have no relation to the dev, I only reached out to him few times before to give some suggestions.
On the other hand, just me thinking out loud, but it does make sense for handicapped people, for PC. I don't know how many there are out there playing Doom. I am aware of one blind player that uses sound for all the cues, but he has working hands so he can pull the trigger himself. With some kind of headtracking/eyetracking - not only in vr - it would be possible to make doom playable with your sight, and perhaps two pedals?
Control schemes are nearly unlimited for such a 'simple' game as Doom. Probably just not worth your time to implement.