by Kinsie » Sun Jul 22, 2018 1:28 am
As bought up
here - some kind of flag to prevent actors from changing direction to face the player when a conversation is initiated with them would be very useful for situations where said actor changing direction would not make much sense. For example, if they're seated and occupied, busy working on something, or not a human character (for example, using conversations for flavor text on 3D model object in the world - as nice as it would be, computers don't tend to turn to face you when you're using them!)
Here's a quick video of a real-world example from an unreleased project of mine. It doesn't make much sense for the pianist to turn away from his piano to "speak" what basically amounts to descriptive flavor text, so something like this would be much appreciated.
As bought up [url=https://forum.zdoom.org/viewtopic.php?f=18&t=61337]here[/url] - some kind of flag to prevent actors from changing direction to face the player when a conversation is initiated with them would be very useful for situations where said actor changing direction would not make much sense. For example, if they're seated and occupied, busy working on something, or not a human character (for example, using conversations for flavor text on 3D model object in the world - as nice as it would be, computers don't tend to turn to face you when you're using them!)
[url=https://streamable.com/zrszm]Here's a quick video of a real-world example[/url] from an unreleased project of mine. It doesn't make much sense for the pianist to turn away from his piano to "speak" what basically amounts to descriptive flavor text, so something like this would be much appreciated.