by Apeirogon » Thu Jul 12, 2018 1:59 pm
Graf Zahl wrote:What should that accomplish?
Decrease load on processor. I mean, processor spend time to check what segs videocard must draw, so that map took less space in memory and save some times for other stuff. But on overly large maps, like some blade of agony maps as most popular, it take too much time to check waht segs it, processor, must send to videocard for drawing.
And "nowadays", and "yesterdays", computers have enough memory to store "garbage" graphich data, like drawed texture, most part of which invisible to player. So if processor, insted of computing what segs player see and what not, send entire subsector to videocard, I think, this this will reduce the load on the processor.
[quote="Graf Zahl"]What should that accomplish?[/quote]
Decrease load on processor. I mean, processor spend time to check what segs videocard must draw, so that map took less space in memory and save some times for other stuff. But on overly large maps, like some blade of agony maps as most popular, it take too much time to check waht segs it, processor, must send to videocard for drawing.
And "nowadays", and "yesterdays", computers have enough memory to store "garbage" graphich data, like drawed texture, most part of which invisible to player. So if processor, insted of computing what segs player see and what not, send entire subsector to videocard, I think, this this will reduce the load on the processor.