by Xaser » Tue Jun 12, 2018 2:25 pm
Great job not reading the first post, y'all two. This suggestion has nothing to do with m8f's mod, and I'm not sure what the heck a single-word "ZScript" reply is supposed to mean except for "Whoops, I accidentally hit Submit too early and didn't notice."
The OP is pointing out an inconsistency of sorts in the way the mid-selection interrupt code works. Here's a summary/example: presume the player has the pistol selected, with both shotguns and the chaingun in inventory:
- Press 3, then quickly press 4. The Chaingun is selected -- i.e. the initial selection (SSG) is overridden.
- Press 3, then quickly press 3 again. The Super Shotgun is selected -- i.e. the initial selection (SSG) is not overridden.
This is undoubtedly because same-slot and different-slot weapon cycling is handled differently behind the scenes, but the inconsistency on the user side is a bit unfortunate. It makes same-slot weapon stacking quite unwieldy in practice.
There's a chance this
might be a [Duplicate], though -- I swear I remember this being brought up somewhere, but I can't find it offhand. Either my search-fu is weak, or the discussion happened somewhere outside the Bugs/Feature Suggestions forum realm.
Great job not reading the first post, y'all two. This suggestion has nothing to do with m8f's mod, and I'm not sure what the heck a single-word "ZScript" reply is supposed to mean except for "Whoops, I accidentally hit Submit too early and didn't notice." :P
The OP is pointing out an inconsistency of sorts in the way the mid-selection interrupt code works. Here's a summary/example: presume the player has the pistol selected, with both shotguns and the chaingun in inventory:
[list][*]Press 3, then quickly press 4. The Chaingun is selected -- i.e. the initial selection (SSG) is overridden.
[*]Press 3, then quickly press 3 again. The Super Shotgun is selected -- i.e. the initial selection (SSG) is [i]not[/i] overridden.[/list]
This is undoubtedly because same-slot and different-slot weapon cycling is handled differently behind the scenes, but the inconsistency on the user side is a bit unfortunate. It makes same-slot weapon stacking quite unwieldy in practice.
There's a chance this [i]might[/i] be a [Duplicate], though -- I swear I remember this being brought up somewhere, but I can't find it offhand. Either my search-fu is weak, or the discussion happened somewhere outside the Bugs/Feature Suggestions forum realm.