by Marisa the Magician » Wed May 23, 2018 4:03 am
I've noticed that there's no way to make projectiles be able to hit and deal damage to whoever fired them.
True, it is possible to use SpecialMissileHit to make them stop when hitting, but this completely skips everything that a projectile would do on hit, such as dealing direct damage.
An example use case for this would be bouncing projectiles that can hurt the shooter if they bounce back at them.
I've noticed that there's no way to make projectiles be able to hit and deal damage to whoever fired them.
True, it is possible to use SpecialMissileHit to make them stop when hitting, but this completely skips everything that a projectile would do on hit, such as dealing direct damage.
An example use case for this would be bouncing projectiles that can hurt the shooter if they bounce back at them.