by XxMiltenXx » Fri Apr 13, 2018 4:40 pm
For the events WorldLineActivated and WorldLinePreActivated I think it would be useful to be able to check how the line was activated (e.g. by bumping, using, projectile impact etc.), so you can check against it.
Would be useful if a line has multiple activation flags, so you can let it do different things depending on how the line was activated.
Unless this is already possible? I checked the Line struct but I couldn't find anything redarging this (only the activation flags themself, which doesn't help me there)
For the events WorldLineActivated and WorldLinePreActivated I think it would be useful to be able to check how the line was activated (e.g. by bumping, using, projectile impact etc.), so you can check against it.
Would be useful if a line has multiple activation flags, so you can let it do different things depending on how the line was activated.
Unless this is already possible? I checked the Line struct but I couldn't find anything redarging this (only the activation flags themself, which doesn't help me there)