by Gutawer » Sat Feb 03, 2018 1:55 pm
I've just noticed a fairly major issue with pulse and flicker spotlights. Pulsing/flickering lights use angles for pulse period, and spot lights use angle for, well, light angle. That means that you can't have a pulsing/flickering spot light with controllable angle and period, making them fairly useless in my eyes. No idea how that could be fixed, though - goddamn old ZDoom hacks!
EDIT: Oh, and also, looks like I defined DoomEdNum 9854 wrong when adding the actors - it's SpotLightFlickerRandomSubtractive when it should be SpotLightFlickerRandomAdditive.
I've just noticed a fairly major issue with pulse and flicker spotlights. Pulsing/flickering lights use angles for pulse period, and spot lights use angle for, well, light angle. That means that you can't have a pulsing/flickering spot light with controllable angle and period, making them fairly useless in my eyes. No idea how that could be fixed, though - goddamn old ZDoom hacks!
EDIT: Oh, and also, looks like I defined DoomEdNum 9854 wrong when adding the actors - it's SpotLightFlickerRandomSubtractive when it should be SpotLightFlickerRandomAdditive.