Sprite support for French and Portuguese characters

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Expand view Topic review: Sprite support for French and Portuguese characters

Re: Sprite support for French and Portuguese characters

by Kostov » Tue Jan 02, 2018 10:50 am

Rachael wrote:The ü character is incomplete, according to the preview - it is missing its top outline.
Haven't touched it, but I can make an outline.
Gez wrote:Could you improve the acute and grave accents by giving them more of a visible slant, like the circumflex?
I'll try. I'm sure they've got the space for it.

EDIT: I was wrong. They work, but they don't fit in messages that are at the top of the screen.

When writing:

Image

Visible result:

Image

Re: Sprite support for French and Portuguese characters

by Gez » Tue Jan 02, 2018 10:31 am

Could you improve the acute and grave accents by giving them more of a visible slant, like the circumflex?

Re: Sprite support for French and Portuguese characters

by Rachael » Tue Jan 02, 2018 10:19 am

The ü character is incomplete, according to the preview - it is missing its top outline.

The ê û â ô characters we can ignore since their accents are pretty high up in the pixel matrix anyhow.

Sprite support for French and Portuguese characters

by Kostov » Tue Jan 02, 2018 7:14 am

Image

This adds Doom fonts for French and Portugese characters to zd.extra.pk3.

https://github.com/coelckers/gzdoom/pull/395

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