by cortlong50 » Sat Dec 23, 2017 1:23 am
time for another round of "you did it wrong, do it again."
okay. here are the benches from 3.0.0
EXACT same spot, taken from a save game (moved the player start point to the exact spot, didnt touch the mouse, didnt move.
Spoiler:
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 974, Decals=0, Portals: 3
W: Render=0.000, Setup=0.000, Clip=0.000
F: Render=0.000, Setup=0.000
S: Render=0.000, Setup=0.000
All=0.000, Render=0.000, Setup=0.000, BSP = 0.000, Portal=0.000, Drawcalls=0.000, Finish=0.000
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
30 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 977, Decals=0, Portals: 3
W: Render=1.063, Setup=1.346, Clip=1.955
F: Render=1.383, Setup=0.142
S: Render=2.372, Setup=0.772
All=29.351, Render=15.863, Setup=5.233, BSP = 1.000, Portal=0.094, Drawcalls=2.416, Finish=8.411
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
30 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 975, Decals=0, Portals: 3
W: Render=0.000, Setup=0.000, Clip=0.000
F: Render=0.000, Setup=0.000
S: Render=0.000, Setup=0.000
All=0.000, Render=0.000, Setup=0.000, BSP = 0.000, Portal=0.000, Drawcalls=0.000, Finish=0.000
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
31 fps
3.2.4.
Spoiler:
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=1.641, Setup=1.981, Clip=3.259
F: Render=3.280, Setup=0.261
S: Render=2.673, Setup=1.087
All=38.314, Render=17.668, Setup=8.820, BSP = 2.206, Portal=43473402.472, Drawcalls=3.732, Finish=8.518
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
24 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=2.052, Setup=2.028, Clip=3.385
F: Render=3.202, Setup=0.281
S: Render=2.659, Setup=1.184
All=38.560, Render=17.903, Setup=9.142, BSP = 2.238, Portal=43484120.586, Drawcalls=3.676, Finish=8.307
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
24 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=1.680, Setup=2.036, Clip=3.268
F: Render=3.392, Setup=0.271
S: Render=2.484, Setup=1.048
All=39.268, Render=17.701, Setup=8.922, BSP = 2.271, Portal=43492708.570, Drawcalls=3.662, Finish=9.185
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
25 fps
so, before you say "well theres more being rendered" or anything like that...these are again...taken from the same area without moving, same result.
judging from what i can see...there is still being almost double the things being drawn, even though the settings are the same.
so im wondering if maybe (considering the area uses fog) is there any way that fog on the previous versions causes things not to be rendered? and in the new version everything is still rendered? or anything like that? has there been any changes to the way fog works?
i have also copied the same .INI for both versions. all video settings are the same.
there is obviously double the amount of "things" being rendered in 3.2.4. my question now is why? have any changes in fog or draw distance (if there even is a thing in gzdoom) been changed?
drfrag wrote:cortlong50 wrote:i will give your engine a test at a later time.
Never mind, but can you confirm if your 3D floors worked in truecolor? Thanks.
hey man here you go, if youd like me to run benches let me know. i can get that done this weekend. its definitely working in the SSE2 executable. first 2 are the truecolor versions, the second 2 are with truecolor turned off. or the other way around....youll figure it out.
https://imgur.com/a/UkHSn
time for another round of "you did it wrong, do it again."
okay. here are the benches from 3.0.0
EXACT same spot, taken from a save game (moved the player start point to the exact spot, didnt touch the mouse, didnt move.
[spoiler]Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 974, Decals=0, Portals: 3
W: Render=0.000, Setup=0.000, Clip=0.000
F: Render=0.000, Setup=0.000
S: Render=0.000, Setup=0.000
All=0.000, Render=0.000, Setup=0.000, BSP = 0.000, Portal=0.000, Drawcalls=0.000, Finish=0.000
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
30 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 977, Decals=0, Portals: 3
W: Render=1.063, Setup=1.346, Clip=1.955
F: Render=1.383, Setup=0.142
S: Render=2.372, Setup=0.772
All=29.351, Render=15.863, Setup=5.233, BSP = 1.000, Portal=0.094, Drawcalls=2.416, Finish=8.411
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
30 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 3951 (0 splits, 5 t-splits, 4652 vertices)
Flats: 867 (4522 primitives, 24803 vertices)
Sprites: 975, Decals=0, Portals: 3
W: Render=0.000, Setup=0.000, Clip=0.000
F: Render=0.000, Setup=0.000
S: Render=0.000, Setup=0.000
All=0.000, Render=0.000, Setup=0.000, BSP = 0.000, Portal=0.000, Drawcalls=0.000, Finish=0.000
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
31 fps[/spoiler]
3.2.4.
[spoiler]Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=1.641, Setup=1.981, Clip=3.259
F: Render=3.280, Setup=0.261
S: Render=2.673, Setup=1.087
All=38.314, Render=17.668, Setup=8.820, BSP = 2.206, Portal=43473402.472, Drawcalls=3.732, Finish=8.518
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
24 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=2.052, Setup=2.028, Clip=3.385
F: Render=3.202, Setup=0.281
S: Render=2.659, Setup=1.184
All=38.560, Render=17.903, Setup=9.142, BSP = 2.238, Portal=43484120.586, Drawcalls=3.676, Finish=8.307
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
24 fps
Map MAP06: "MUCH MORE GRIEVOUS",
x = 5028.0000, y = -5928.0000, z = 55.0000, angle = -45.0000, pitch = 0.0000
Walls: 6173 (0 splits, 16 t-splits, 7264 vertices)
Flats: 2037 (7931 primitives, 42102 vertices)
Sprites: 1075, Decals=0, Portals: 7
W: Render=1.680, Setup=2.036, Clip=3.268
F: Render=3.392, Setup=0.271
S: Render=2.484, Setup=1.048
All=39.268, Render=17.701, Setup=8.922, BSP = 2.271, Portal=43492708.570, Drawcalls=3.662, Finish=9.185
DLight - Walls: 0 processed, 7 rendered - Flats: 9 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
25 fps[/spoiler]
so, before you say "well theres more being rendered" or anything like that...these are again...taken from the same area without moving, same result.
judging from what i can see...there is still being almost double the things being drawn, even though the settings are the same.
so im wondering if maybe (considering the area uses fog) is there any way that fog on the previous versions causes things not to be rendered? and in the new version everything is still rendered? or anything like that? has there been any changes to the way fog works?
i have also copied the same .INI for both versions. all video settings are the same.
there is obviously double the amount of "things" being rendered in 3.2.4. my question now is why? have any changes in fog or draw distance (if there even is a thing in gzdoom) been changed?
[quote="drfrag"][quote="cortlong50"]i will give your engine a test at a later time.[/quote]
Never mind, but can you confirm if your 3D floors worked in truecolor? Thanks.[/quote]
hey man here you go, if youd like me to run benches let me know. i can get that done this weekend. its definitely working in the SSE2 executable. first 2 are the truecolor versions, the second 2 are with truecolor turned off. or the other way around....youll figure it out.
https://imgur.com/a/UkHSn