Ability to get final colour of actor

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Expand view Topic review: Ability to get final colour of actor

Re: Ability to get final colour of actor

by Graf Zahl » Mon Dec 04, 2017 11:20 am

Sorry, no exposition of render-only data to the playsim. Additionally, who guarantees that a better lighting model will render this whole thing inoperable? For that it'd be enough to offload these calculations to the GPU.

Ability to get final colour of actor

by The Zombie Killer » Mon Dec 04, 2017 8:38 am

Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)

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