by The Zombie Killer » Mon Dec 04, 2017 8:38 am
Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)
Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)