by argv » Mon Nov 13, 2017 12:43 pm
A_Warp is a pretty thin wrapper around P_Thing_Warp. Now that we have ZScript, it seems sensible to expose P_Thing_Warp more directly, as well.
As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back. That's kind of hacky, though.
A_Warp is a pretty thin wrapper around P_Thing_Warp. Now that we have ZScript, it seems sensible to expose P_Thing_Warp more directly, as well.
As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back. That's kind of hacky, though.