A_Warp with specific target actor

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Re: A_Warp with specific target actor

by argv » Tue Nov 14, 2017 11:11 pm

Thanks!

Re: A_Warp with specific target actor

by Rachael » Tue Nov 14, 2017 5:49 pm

Re: A_Warp with specific target actor

by Graf Zahl » Tue Nov 14, 2017 5:48 am

Damnit, seems I forgot to save and test again after getting an error.

Re: A_Warp with specific target actor

by Blue Shadow » Tue Nov 14, 2017 5:21 am

Re: A_Warp with specific target actor

by Graf Zahl » Mon Nov 13, 2017 1:10 pm

Just added. Please wait for the commit until I ran some tests.

Re: A_Warp with specific target actor

by Arctangent » Mon Nov 13, 2017 12:45 pm

argv wrote:As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back.
We should be able to, and we are.

A_Warp with specific target actor

by argv » Mon Nov 13, 2017 12:43 pm

A_Warp is a pretty thin wrapper around P_Thing_Warp. Now that we have ZScript, it seems sensible to expose P_Thing_Warp more directly, as well.

As a workaround, modders should be able to temporarily change one of the predefined actor pointers, call A_Warp, then change it back. That's kind of hacky, though.

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