by Rachael » Fri Oct 13, 2017 10:04 pm
As someone who's never personally used the dogs (I had only played with them a few times prior to this coming up, having heard of the MBF support), I've never grown particularly attached to the dogs.
But even if I were - sometimes change is necessary. Yes you can use autoload and get your old doggies back, and that's a supported and sanctioned method. Obviously, we won't do it for you - but there's nothing to stop you from posting your work on the Graphics/Sound patches forum, either.
But as I was saying, times change. The new doggies were needed, Nash delivered. If we had had alternate working sprites for the doggos, this replacement probably would have probably happened sooner.
As for WolfSS in Doom2 - that was something id did, and it had a very narrow and specific use. Throwing the dogs in with them is something that randomly became standard because some other source port did it and had nothing to do with the original author of the games.
As someone who's never personally used the dogs (I had only played with them a few times prior to this coming up, having heard of the MBF support), I've never grown particularly attached to the dogs.
But even if I were - sometimes change is necessary. Yes you can use autoload and get your old doggies back, and that's a supported and sanctioned method. Obviously, we won't do it for you - but there's nothing to stop you from posting your work on the Graphics/Sound patches forum, either. ;)
But as I was saying, times change. The new doggies were needed, Nash delivered. If we had had alternate working sprites for the doggos, this replacement probably would have probably happened sooner.
As for WolfSS in Doom2 - that was something id did, and it had a very narrow and specific use. Throwing the dogs in with them is something that randomly became standard because some other source port did it and had nothing to do with the original author of the games.