New ice shard sprites

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Re: New ice shard sprites

by Rachael » Fri Oct 27, 2017 9:57 pm

These are definitely much better.

I don't think the BBCodes were ever implemented for tables on this site.

Re: New ice shard sprites

by Talon1024 » Fri Oct 27, 2017 6:25 pm

I decided to revisit this stuff, and attempted to make it more "janky".
This set is an unmodified render: Image Image Image Image (EDIT: Minor cleanup)
This set was touched up manually: Image Image Image Image
This set has modified shading: Image Image Image Image
(click the sprite sets for zips)

On a tangent, can I write tables in my posts?

Re: New ice shard sprites

by Xaser » Mon Oct 23, 2017 8:07 am

Further improvements/replacements of the sprite are welcome, from my eyes.

Glad to see this in either way! Didn't dawn on me that the shard sprites were split off into zd_extra, but yeah, plenty of mods rely on their existence.

Re: New ice shard sprites

by Accensus » Mon Oct 23, 2017 3:01 am

They look nice, but kind of remind me of a soap bar. Especially the first frame.

Re: New ice shard sprites

by Rachael » Mon Oct 23, 2017 1:31 am

Agreed. I'll put that in.

Re: New ice shard sprites

by Graf Zahl » Mon Oct 23, 2017 12:32 am

I'd pick Xaser's... (and remove the Hexen versions entirely from the extra PK3.)

Re: New ice shard sprites

by Xaser » Sun Oct 22, 2017 9:57 pm

Yeah, I'm not super-fond of those either. Hope you don't mind, but I made a quick edit (4x scale):
Image

I wanted to give 'em that cliche shiny-stripe thing, but it looked too noisy at low res. The edges still may need more janking up, but it's a start.

Wad for science:
xa-iceshards.wad
(926 Bytes) Downloaded 42 times

Re: New ice shard sprites

by Rachael » Sun Oct 22, 2017 7:08 pm

I hate to be a stick-in-the-mud but I've seen you do higher quality work than this before.

These shards look very flat - I would consider opening them in Photoshop and adding some shading to the bottom of them. Also, the more janky they look the better - these look kind of too smooth.

I only give these suggestions in the hopes that it won't take more than 10 minutes or so to make the appropriate improvements - they don't have to be "perfect" but something a little bit more consistent with what we had before would be nice. :)

Re: New ice shard sprites

by Talon1024 » Sun Oct 22, 2017 2:14 pm

OK. Here's a new preview, and a WAD with the sprites.

I had to look in the source code for the ice palette, though. Could the ice translation be externalized to a TRNSLATE lump inside gzdoom.pk3?

EDIT: https://github.com/coelckers/gzdoom/pull/380

Re: New ice shard sprites

by Graf Zahl » Sun Oct 22, 2017 12:16 pm

Two things:

1. No translucent pixels, please. This will make it stand out like a sore thumb.
2. Use the same purple shade, because that's actually the color the frozen corpses will be in.

New ice shard sprites

by Talon1024 » Sun Oct 22, 2017 11:41 am

Since the old ice chunk sprites were deleted because of copyright issues, and because some mods use the ice chunks, I made two new sets of ice chunk sprites in Blender.

Here is a preview of the first set with HeXeReTiC Fantasy 0.789, and a WAD file with the sprites.
Here is a preview of the second set with Guncaster 2.8, and a WAD file with the sprites.

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