by Korell » Wed Sep 04, 2019 1:26 pm
3saster wrote:If I remember correctly, only one Dehacked file can be added at once. As such, the last loaded dehacked file is loaded. Thus loading D4V last should work, but this may cause problems with wads that use dehacked for more than just level names, since stuff like custom monsters from the pwad may not work correctly.
Checking with some PWADs, like Doom 2 The Way id Did, loading them before D4V, in the GZDoom console it shows entries for three sets of DEH files being loaded.
Firstly, D4V.deh, then from within D2TWID.wad, and then from within D4V.wad.
The command line I'm using to launch this is:
START gzdoom.exe -iwad doom2.wad -file D2TWID.WAD D4V.wad MAP07fix\fD2TWID.WAD -nodeh -deh D4V.deh
So the -nodeh is not stopping it from loading the DEHACKED patch from within D2TWID, and it also seems that the D4V DEHACKED patch exists within the PWAD and the DEH file.
[quote="3saster"]If I remember correctly, only one Dehacked file can be added at once. As such, the last loaded dehacked file is loaded. Thus loading D4V last should work, but this may cause problems with wads that use dehacked for more than just level names, since stuff like custom monsters from the pwad may not work correctly.[/quote]
Checking with some PWADs, like Doom 2 The Way id Did, loading them before D4V, in the GZDoom console it shows entries for three sets of DEH files being loaded.
Firstly, D4V.deh, then from within D2TWID.wad, and then from within D4V.wad.
The command line I'm using to launch this is:
START gzdoom.exe -iwad doom2.wad -file D2TWID.WAD D4V.wad MAP07fix\fD2TWID.WAD -nodeh -deh D4V.deh
So the -nodeh is not stopping it from loading the DEHACKED patch from within D2TWID, and it also seems that the D4V DEHACKED patch exists within the PWAD and the DEH file.