Setting specific pivot point for ROLLSPRITE

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Expand view Topic review: Setting specific pivot point for ROLLSPRITE

Re: Setting specific pivot point for ROLLSPRITE

by Major Cooke » Sun Jun 16, 2019 12:43 pm

If this piggybacks off that one suggestion of making sprites offsettable, that'd be perfect.

Re: Setting specific pivot point for ROLLSPRITE

by Matt » Fri Jun 14, 2019 12:40 pm

Basically right now you can easily use rollsprite to make one of these wobble
https://www.amazon.ca/Century-Bob-Body- ... B00329TVEM

but not one of these
https://www.amazon.ca/Everlast-Powercor ... B004CY3VD8


If exact coordinates are unworkable a rollaxis property just for up/down (maybe 0.-1. (or even lower or higher #s for a bigger offset) as a proportion of the sprite size?) would be nice too.

Re: Setting specific pivot point for ROLLSPRITE

by Darkcrafter » Fri Jun 14, 2019 11:00 am

Can you demonstrate what you need? I really don't see any trouble on placing a sprite of lamp on a ceiling and why it should be rotated?

Setting specific pivot point for ROLLSPRITE

by Jekyll Grim Payne » Sat Jun 01, 2019 11:13 am

Center or 0,0 coordinates is extremely limiting. Creating anything like a swigning ceiling lamp while also making it solid an easily placable in the map is very awkward. We really need this.

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