by Enjay » Mon Apr 22, 2019 4:01 pm
Matt wrote:So basically it recovers the name of the map and the skill level and tries to warp you to it?
Which, to be fair, isn't usually that hard to do manually via the console anyway. i.e. as long as you know what map you were on and what skill you were playing on: start a game and warp to the map. Voila, pistol start.
While I understand the request, and do not wish to belittle it, it strikes me as something that isn't needed too often (i.e. if a new version of GZDoom comes out while you are playing an important game, with important saves - hold off upgrading). If your save is really that important, much of your progress will be lost via this feature anyway. The only thing remembered is what map you were on. Kills, equipment, weapons, time played will all be gone.
If continuing an old game across incompatible GZDoom versions is needed, most people should be able to easily achieve the same outcome as the request manually without having to add (or keep?) anything in the engine to allow it to interrogate old games (for the foreseeable future, and across all save versions). i.e. the request will just put you at the start of the level with a default inventory and that's already very easy to do with the console or the command line (even using the original 1993 command line options).
[quote="Matt"]So basically it recovers the name of the map and the skill level and tries to warp you to it?[/quote]
Which, to be fair, isn't usually that hard to do manually via the console anyway. i.e. as long as you know what map you were on and what skill you were playing on: start a game and warp to the map. Voila, pistol start.
While I understand the request, and do not wish to belittle it, it strikes me as something that isn't needed too often (i.e. if a new version of GZDoom comes out while you are playing an important game, with important saves - hold off upgrading). If your save is really that important, much of your progress will be lost via this feature anyway. The only thing remembered is what map you were on. Kills, equipment, weapons, time played will all be gone.
If continuing an old game across incompatible GZDoom versions is needed, most people should be able to easily achieve the same outcome as the request manually without having to add (or keep?) anything in the engine to allow it to interrogate old games (for the foreseeable future, and across all save versions). i.e. the request will just put you at the start of the level with a default inventory and that's already very easy to do with the console or the command line (even using the original 1993 command line options).