by Rip and Tear » Wed May 15, 2019 10:43 am
Previously, it was possible to attach a ZScript-defined dynamic light to an actor with the target pointer, but at some point recently that was removed. There should be some other way of attaching ZScript-defined lights to actors.
Attaching lights is far simpler than manually managing light positions (especially since SetOffset was exposed to ZScript). Furthermore, because you can't attach ZScript-defined lights to an actor anymore, the DONTLIGHTSELF flag can no longer be used with these lights.
Previously, it was possible to attach a ZScript-defined dynamic light to an actor with the target pointer, but at some point recently that was removed. There should be some other way of attaching ZScript-defined lights to actors.
Attaching lights is far simpler than manually managing light positions (especially since SetOffset was exposed to ZScript). Furthermore, because you can't attach ZScript-defined lights to an actor anymore, the DONTLIGHTSELF flag can no longer be used with these lights.