by Gez » Mon May 06, 2019 6:13 am
Having pickups showing on the scanner can be useful too, and I'd even argue that obstacles would make sense too.
But yeah, invisible, intangible spots like ambient sounds, spark/particle generators or what Zan mentioned, yeah, those can be done away with.
It could also be useful for some special effect actors like fog clouds or light rays, which tend to result in a mess especially when you enable automap sprites. And speaking of automap sprites, it'd be great if they could be scaled down to the size of their hitbox, because there's nothing like having the automap entirely obscured by high-res trees bordering the outside of the playable area.
Having pickups showing on the scanner can be useful too, and I'd even argue that obstacles would make sense too.
But yeah, invisible, intangible spots like ambient sounds, spark/particle generators or what Zan mentioned, yeah, those can be done away with.
It could also be useful for some special effect actors like fog clouds or light rays, which tend to result in a mess especially when you enable automap sprites. And speaking of automap sprites, it'd be great if they could be scaled down to the size of their hitbox, because there's nothing like having the automap entirely obscured by high-res trees bordering the outside of the playable area.