by Nash » Thu Feb 14, 2019 1:19 am
Graf Zahl wrote:I think if this gets changed it should really be improved, i.e. lift the limit of 10 marks and more importantly, let the user add custom text to their marks. THEN this will be a really helpful feature.
Out of curiosity, how would the custom text have been implemented? Would the user press the "mark" button, and then a dialog box pops up prompting the user to type the name of the marker?
_mental_, just for discussion sake, I disagree that whatever Graf proposed is a useless complication. Speaking from a player perspective, I can definitely see it being more useful to apply custom labels to map markers.
For example, just by looking at a map, it's more informative to see "unreachable soulsphere here" rather than memorize what is 1, 2, 3, 4, etc...
But of course, I understand the meaning of "amount of development time spent VS amount of benefit gained" aspect of things and I respect that. :) I am simply throwing in my two cents. At any rate, even with your latest PR, it is already a huge improvement.
[quote="Graf Zahl"]I think if this gets changed it should really be improved, i.e. lift the limit of 10 marks and more importantly, let the user add custom text to their marks. THEN this will be a really helpful feature.[/quote]
Out of curiosity, how would the custom text have been implemented? Would the user press the "mark" button, and then a dialog box pops up prompting the user to type the name of the marker?
_mental_, just for discussion sake, I disagree that whatever Graf proposed is a useless complication. Speaking from a player perspective, I can definitely see it being more useful to apply custom labels to map markers.
For example, just by looking at a map, it's more informative to see "unreachable soulsphere here" rather than memorize what is 1, 2, 3, 4, etc...
But of course, I understand the meaning of "amount of development time spent VS amount of benefit gained" aspect of things and I respect that. :) I am simply throwing in my two cents. At any rate, even with your latest PR, it is already a huge improvement.