Swimmable 3D-Floors allow for 'Windy Sector' specials

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Expand view Topic review: Swimmable 3D-Floors allow for 'Windy Sector' specials

Re: Swimmable 3D-Floors allow for 'Windy Sector' specials

by SPZ1 » Tue Feb 12, 2019 10:49 am

I want to make a sector move the player when their waterlevel is greater then zero. The direction and force should be specified by the 3D-floor control sector's wind special.

Re: Swimmable 3D-Floors allow for 'Windy Sector' specials

by Kinsie » Mon Feb 11, 2019 6:55 am

There doesn't seem to be a way to make 3D-floor-based swimmable liquids perform current effects that pull the player around while the player is inside. I grappled with this for an unreleased map in the past, and I wasn't able to find a solution that didn't involve gross workarounds (invisible actors that thrust the player around on touch, in my case).

Re: Swimmable 3D-Floors allow for 'Windy Sector' specials

by Graf Zahl » Mon Feb 11, 2019 3:27 am

Liquid is normally not affected by wind, only by current, so what do you really want here?

Re: Swimmable 3D-Floors allow for 'Windy Sector' specials

by XLightningStormL » Sun Feb 10, 2019 11:20 pm

Need to do it through ACS using scroll ceilings and scroll floors

Swimmable 3D-Floors allow for 'Windy Sector' specials

by SPZ1 » Sun Feb 10, 2019 4:27 pm

I'm proposing that swimmable 3D-Floors allow for 'Windy Sector' specials to work within them. Basically, I was trying to make a river effect. I moved around some of those "Pull Actor Things" various ways but could not achieve this because the player always ended up stuck to the pull thing (even when the pull thing is behind an impassable wall). One more thing: The control sectors all have the Enable/Disable wind option already!

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