by Kinsie » Mon Feb 11, 2019 6:55 am
There doesn't seem to be a way to make 3D-floor-based swimmable liquids perform current effects that pull the player around while the player is inside. I grappled with this for an unreleased map in the past, and I wasn't able to find a solution that didn't involve gross workarounds (invisible actors that thrust the player around on touch, in my case).
There doesn't seem to be a way to make 3D-floor-based swimmable liquids perform current effects that pull the player around while the player is inside. I grappled with this for an unreleased map in the past, and I wasn't able to find a solution that didn't involve gross workarounds (invisible actors that thrust the player around on touch, in my case).