Sector glow affects PBR

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Re: Sector glow affects PBR

by zhadoom » Fri Feb 08, 2019 9:51 am

Hello!

Thanks for responding!
It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR.
You're welcome!
As a non-programer I tend to be imprecise in terminology. :wink:
Not in any easy way I'm afraid.
Don't worry, it's not urgent :wink:

Kind regards
zhd

Re: Sector glow affects PBR

by dpJudas » Thu Feb 07, 2019 3:03 pm

Not in any easy way I'm afraid.

Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.

Sector glow affects PBR

by zhadoom » Thu Feb 07, 2019 10:01 am

Hello!

Glowing sector ceilings and floors iluminate their walls plus sprites passing along the sector.
In contrast, they don't cause a reflection on PBR (according to their specular maps), like a dynamic light would do it.

Is it possible to let sector glow affect PBR as well?

Kind regards
zhd

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